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1. Petition - Contract time based rewards - in Player Features and Ideas Discussion [original thread]
+1 Sounds like an interesting feature.
- by Ser Owen - at 2015.09.01 10:57:14
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2. Announcement:MOSAIC - Issues - in EVE Information Portal [original thread]
I actually managed to find the skins (after reading the notes on the skin changes), but my vexors are not in the HQ location. They're impounded in the station I put them up for sale (which happens to be Amarr)
- by Ser Owen - at 2015.04.28 15:53:43
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3. Announcement:MOSAIC - Issues - in EVE Information Portal [original thread]
I had 2 Vexor Quafe Editions on market which disappeared into thin air. They were not sold, nor removed and offered as redeemable skins.
- by Ser Owen - at 2015.04.28 14:44:44
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4. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Not saying I am pleased or displeased at the increased use of zydrine or megacyte. The market will sort that out. It's just, I get to redo my spreadsheets all over again, again... ffs.
- by Ser Owen - at 2015.04.28 08:07:17
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5. Announcement:SCYLLA - Macintosh Issues - in Macintosh [original thread]
It seems that with the new release T2 mining crystals are taking damage much faster than they used to. I've been mining with a fresh set for 2,5 hours and they're already half gone.
- by Ser Owen - at 2015.03.24 21:51:08
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6. We want your corp little things! - in EVE General Discussion [original thread]
Roles is something that needs some serious work. Needlessly complex and hard to get a good overview of applied roles and its effects.
- by Ser Owen - at 2014.12.16 10:05:41
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7. CPU array for control towers - in Player Features and Ideas Discussion [original thread]
Ix Method wrote: A POS without defences you say? It depends what you're wanting really, in theory the current levels force you to upgrade if you want to do more stuffs (ie. make more profits) which is sensible enough. They could do with bein...
- by Ser Owen - at 2014.11.27 12:56:55
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8. CPU array for control towers - in Player Features and Ideas Discussion [original thread]
I'm pretty new to setting up control towers, but one thing I notice is that I am often left over with a shitton of powergrid and always short on CPU. Couldn't we have arrays that like the co-processor module trades powergrid for some extra CPU?
- by Ser Owen - at 2014.11.27 10:57:57
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